Demoscene Cracktro
A chrome logo of the word bounces and wobbles over rolling raster bars and a parallax starfield while a rainbow sine scroller sends greetings along the bottom. The 16-bit demoscene intro look for music releases, game jams and code-art showcases.
Prompt · replace [TEXT]
Tool-agnosticMake a 16-bit demoscene intro for [TEXT]. Low-resolution black screen with a three-layer parallax starfield streaming sideways. Five shaded horizontal raster bars (dark edges, bright core, each a different saturated color) weave up and down on sine waves, overlapping by depth. On top, [TEXT] as a heavy chrome logo: vertical gradient from white and sky blue down to a dark horizon line then orange and yellow, a dark outline and a hard drop shadow; it bounces on an absolute-sine curve and every scanline is shifted sideways by a rolling sine wobble. Along the bottom, a large 8×8 bitmap-font scroller with a rainbow gradient moves right to left while each character rides a sine wave, sending greetings to pixel artists and musicians (no real names), with a rippling, darker water reflection beneath and thin rainbow divider lines. Endless, hypnotic motion.
Visual DNA
- Bouncing chrome-gradient logo with a per-scanline sine wobble
- Shaded horizontal raster bars weaving up and down, overlapping by depth
- Three-layer parallax starfield on black
- Sine-wave scroller in a chunky 8×8 bitmap font with a rainbow gradient
- Rippling water reflection of the scroller and rainbow divider lines
- Low-resolution pixel graphics, endless hypnotic motion
- Category
- Retro Computing & Games
- Demo built with
- Canvas
- Energy
- Intense
- Background
- Dark bg
Also known as
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